Animator (Junior)

🏢 Ubisoft📍 Southampton, Hampshire, United Kingdom💼 Full-Time💻 On-site🏭 Video Games💰 22000-26000 per year

About the Company

Ubisoft is a leading creator, publisher and distributor of interactive entertainment and services, with a rich portfolio of world-renowned brands, including Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, and Tom Clancy’s video game series. Our teams across the globe are committed to delivering original and memorable gaming experiences across all popular platforms. At Ubisoft, we believe that creativity and collaboration are key to crafting immersive worlds and captivating stories. We are dedicated to fostering talent and providing a supportive environment where innovation thrives.

Job Description

We are seeking a passionate and aspiring Junior Animator to join our creative team in Southampton. This is an exciting entry-level opportunity for individuals looking to kickstart their career in animation within the dynamic video game industry. As a Junior Animator, you will work closely with senior animators and other development teams to bring characters and environments to life, contributing to engaging and visually stunning game experiences. You will receive comprehensive training and mentorship, learning industry-standard tools and pipelines, and developing your animation skills from the ground up. If you have a foundational understanding of animation principles, a keen eye for detail, and an eagerness to learn and grow, we encourage you to apply.

Key Responsibilities

  • Assist senior animators with the creation of in-game animations, including character movements, environmental effects, and cinematics.
  • Learn and apply animation principles such as timing, spacing, weight, and appeal under guidance.
  • Utilize animation software (e.g., Maya, Blender) to create and refine animation cycles.
  • Implement animations into game engines (e.g., Unreal Engine, Unity) and ensure they meet technical specifications.
  • Participate in daily stand-ups and team meetings, contributing ideas and feedback.
  • Receive and act upon constructive feedback to improve animation quality and workflow.
  • Maintain organized file structures and adhere to established animation pipelines.
  • Collaborate effectively with other departments, including character artists, designers, and programmers.

Required Skills

  • Basic understanding of animation principles and theories.
  • Familiarity with 3D animation software (e.g., Autodesk Maya, Blender, 3ds Max).
  • A strong desire to learn and develop animation skills.
  • Ability to take direction and constructive criticism.
  • Good communication and teamwork skills.
  • Enthusiasm for video games and interactive entertainment.

Preferred Qualifications

  • A portfolio showcasing personal animation projects, student work, or demo reels (even if entry-level).
  • Knowledge of anatomy, kinematics, and character rigging basics.
  • Experience with game engines like Unreal Engine or Unity.
  • Understanding of the game development pipeline.
  • Relevant degree or diploma in Animation, Game Art, or a related field (or equivalent self-taught experience).

Perks & Benefits

  • Comprehensive training and mentorship program.
  • Opportunities for career growth and professional development.
  • Competitive salary and performance bonuses.
  • Generous holiday allowance.
  • Private medical insurance.
  • Pension scheme.
  • Access to the latest games and hardware.
  • Regular social events and team-building activities.
  • Employee assistance program.
  • Subsidized gym memberships.

How to Apply

If you are interested in this position, please click the "Apply Now" button below. To ensure your application is properly considered, please prepare the following:

  • An up-to-date Resume or CV
  • A brief cover letter summarizing your experience and motivation

Applications are reviewed on a rolling basis. Only shortlisted candidates will be contacted for an interview.

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